AIMoCap
AIMoCap

FBX ANIMATION API

FBX animation API from video

Use AIMoCap API jobs to request Default output and download animation-ready FBX motion after processing.

For developers searching for an FBX animation API from source video.

Short answer

An FBX animation API should help animation tools request mocap processing, monitor async job state, and download animation-ready FBX output after processing.

When to use AIMoCap

Use AIMoCap when your product needs repeatable FBX motion generation from uploaded video for review, cleanup, prototyping, or downstream DCC/game-engine workflows.

When not to use AIMoCap

Do not position this as a full animation cleanup replacement. Generated FBX motion still needs review, retargeting checks, and downstream polish for production characters.

The phrase FBX animation API usually means a developer wants programmatic animation output, not a one-off browser export.

AIMoCap exposes this through async mocap jobs: create the job, upload the video, complete the upload, poll status, then download FBX output for the requested animation-oriented target.

This page focuses on FBX animation integration details: export FPS, result readiness, preview review, usage accounting, and where cleanup or character-specific retargeting remains outside the API response itself.

FBX animation integration facts

  • FBX output is animation-oriented and should be requested through the Default target.
  • For FBX animation API clients, polling is required because upload, queueing, processing, and artifact download are separate states.
  • Supported export FPS values are 24, 30, 60, and 120.
  • Preview output helps teams review motion quality before importing or retargeting FBX.
  • FBX animation API usage consumes API v-credit separately from web Studio credits.
  • Robot targets such as Unitree G1 produce different artifacts and should not be treated as animation FBX output.
  • Generated FBX motion can reduce capture friction, but production animation may still need cleanup and target-specific retargeting review.
  • A failed upload, failed validation, processing failure, missing artifact, and downstream FBX import problem should be handled as different failure categories.
  • A production FBX animation API integration should preserve job state and artifact metadata instead of treating the result as a one-off download.
  • A useful FBX acceptance record includes source clip, trim range, target, export FPS, preview verdict, DCC or engine import result, cleanup status, and final owner.
  • For games and DCC pipelines, the API response should be treated as motion delivery; final animation quality still depends on import settings, retarget profile, character proportions, and cleanup budget.
  • If the same FBX behaves differently in Blender, Maya, Unity, or Unreal, compare import settings and skeleton expectations before rerunning the mocap job.

FBX animation API from video integration decision matrix

Use this matrix to decide whether FBX animation API should be implemented as an async AIMoCap API job, a manual Studio workflow, or a separate integration plan.

The product can store job IDs and poll for long-running work
Use the API lifecycle: create a job, upload the source, complete the upload, poll status, and download per-target artifacts when ready.
Do not design the client as a single blocking conversion call; persist upload state, target IDs, status transitions, and downloaded artifact references separately.
The integration mixes animation output and robot-oriented output
Request supported targets explicitly and keep Default FBX, Unitree G1 output, and API v-credit accounting separate in the product UI and logs.
A completed job can contain different artifact types per target, so client code should not assume every target returns the same file or validation path.
The requirement is real-time capture, private targets, or hardware control
Treat the public API as the wrong abstraction until the private target, latency expectation, or robot validation requirement is scoped separately.
The API is async and target-scoped; it does not replace live mocap streaming, undisclosed custom targets, or robot safety checks.

FBX API integration objections

FBX API searches usually come from teams that need animation files, not only a status endpoint, so the page should explain file handling and downstream validation.

FBX download is not the finish line

A client can successfully download FBX and still need downstream checks for scale, root motion, contact quality, retarget fit, and engine or DCC import behavior.

Use target-aware download handling

When a job requests multiple targets, clients should not assume every result is FBX. Handle Default animation output separately from robot or custom-target artifacts.

Store enough metadata to debug

The useful audit trail includes source filename, trim range, export FPS, target IDs, job status, and downloaded file keys so bad outputs can be traced.

Animation-pipeline boundaries

Use these facts to decide whether this workflow matches your output, integration, and cleanup needs.

FBX is the integration artifact

This page is for workflows that need downloadable animation motion, not robotics command data or live camera capture.

Preview-first review

A preview artifact lets applications or operators inspect the solved motion before a pipeline commits to FBX import and cleanup.

Clear credit separation

Automated FBX animation jobs should be measured with API v-credit so product usage does not blend with web Studio credit activity.

Artifact acceptance

FBX animation integrations should record whether the artifact was accepted, needed cleanup, failed import, or needed a better source clip.

Operational debugging

Stateful job records make it possible to trace a source clip through upload, queue, processing, v-credit, result download, and downstream cleanup.

Import smoke test

The strongest FBX integration records whether the downloaded file imports correctly in the receiving DCC or engine, not only whether a URL was returned.

Cleanup ownership

Separating ready-for-blocking from needs-cleanup gives downstream artists and product users a clearer next action after the API job completes.

FBX animation API workflow

01

Create an animation-oriented job

Create an API job for the animation output your integration needs. For FBX animation workflows, use the Default target and set export FPS to match the downstream animation pipeline.

02

Use preview before consuming FBX

After the job completes, use the preview output to inspect the motion before importing FBX into DCC tools, game engines, or internal review systems.

03

Validate the downloaded artifact

After download, check export FPS, skeleton mapping, scale, root motion, foot contact, and import behavior in the receiving DCC or engine before accepting the FBX.

04

Track API usage separately

API jobs consume API v-credit, which keeps automated animation processing separate from web Studio credit usage and manual mocap experiments.

05

Record the handoff result

Store job ID, source clip, trim range, target, export FPS, artifact URL, preview verdict, cleanup outcome, and any failed stage so reruns are traceable.

06

Run an import smoke test

Before marking the FBX accepted, import it into the receiving DCC or engine and record whether skeleton scale, root motion, frame rate, and contact behavior match expectations.

07

Keep cleanup decisions separate

Label whether the FBX is ready for blocking, needs animator cleanup, needs retargeting changes, or needs a better source clip so product users see the right next step.

Common questions

Can AIMoCap API return FBX animation output?

Yes. Request the animation-oriented Default target in an async API job, upload the video, poll for completion, and download the FBX result when available.

Is this different from a video-to-FBX API?

The workflow is related, but this page focuses on animation pipeline usage: export FPS, preview review, FBX import, cleanup boundaries, and API usage accounting.

Which export FPS values are supported?

AIMoCap documents FBX export FPS values of 24, 30, 60, and 120 for API job requests.

Does the API guarantee production-clean animation?

No. The API generates motion output, but production characters may still need review, cleanup, and retargeting checks in downstream tools.

What should I validate after downloading FBX?

Validate export FPS, skeleton mapping, scale, root motion, foot contact, import behavior, and whether cleanup is acceptable for the receiving character or engine.

Can the same job request robot output too?

A job can request supported targets, but robot artifacts such as Unitree G1 output should be handled separately from animation-oriented FBX output.

What should an FBX animation API client store?

Store job ID, requested target, trim range, export FPS, upload status, terminal status, artifact URL, v-credit record, preview verdict, and downstream acceptance result.

What is an FBX import smoke test?

Import the downloaded FBX into the receiving DCC or engine and check skeleton scale, root motion, frame rate, foot contact, and whether the result can enter cleanup or blocking.

How should a product label FBX results after download?

Use labels such as ready for blocking, needs cleanup, needs retargeting review, import failed, or recapture source clip instead of treating every downloaded FBX as equally production-ready.

Sources reviewed

These related AIMoCap resources document the workflow boundaries, output formats, and implementation details referenced on this page.