Scenario
Recommended action
Watch for
Animation cleanup or DCC/game-engine import
Start with animation-oriented output such as Default FBX, then validate rig mapping, root motion, foot contact, and frame rate downstream.
Assuming an imported file is production-ready before checking the actual character or engine context.
Robot or simulation review
Select robot-oriented targets such as Unitree G1 only when the team can validate the artifact in simulation or robotics tooling.
Confusing reviewable robot motion data with direct hardware control or a complete simulation model.
Specific character visual review
Use a published custom avatar target when the question is whether the motion works on that character, not whether a generic export exists.
Blaming the mocap solve when the real issue is avatar setup, rest pose, binding, or downstream retarget cleanup.
MMD/TDA review
Use the MMD target and inspect the VMD result in the intended viewer or MMD workflow before judging the motion.
Comparing a VMD-style target output against generic FBX import behavior without accounting for model scale, pose, and IK assumptions.
High-FPS export request
Select FPS based on the final editing or playback context, then keep the same FPS when comparing tools or reruns.
Using frame rate as a quality proxy when the real issue is source-video clarity, retargeting, or foot contact.
Downloaded artifact fails downstream
Classify the failure as file-format mismatch, rig mapping, rest pose, scale, root motion, FPS, target mismatch, or robot validation before rerunning.
Repeating the same job without knowing whether the output format or downstream setup caused the rejection.
A team is adding a new downstream target
Create a format acceptance card before processing: target ID, artifact type, import tool, expected FPS, scale assumption, root-motion rule, and owner.
Treating a new target as just another download link when it actually changes review, import, and cleanup responsibility.
A result looks correct in preview but fails import
Keep the preview verdict and artifact verdict separate, then inspect skeleton mapping, file parser support, FPS, and scale.
Approving an output based on preview video alone when the editable artifact is unusable in the receiving pipeline.