Reusable target
A published avatar can be selected again in Studio, which makes the upfront binding and test step useful for repeated jobs.
CUSTOM AVATAR
Upload, bind, test, and publish custom avatars in AIMoCap so video mocap jobs can reuse them as output targets.
For animation teams looking for custom character retargeting in a video mocap workflow.
AIMoCap lets teams upload, bind, retarget-test, publish, and reuse custom avatars as Studio output targets.
Use it when repeated mocap jobs should target your own character instead of only a default animation target.
Do not skip binding and retarget testing; source asset quality and skeleton structure still determine whether the avatar is reusable.
AIMoCap includes a custom avatar workflow for teams that need motion output on their own character rather than only a default target.
After upload, A-pose editing, binding, retarget testing, and publish, a custom avatar can be reused inside Studio.
This page is about the reusable target lifecycle, not only file upload. The important decision is whether the character has passed enough setup and test steps to become safe for repeated mocap jobs.
Use these facts to decide whether this workflow matches your output, integration, and cleanup needs.
A published avatar can be selected again in Studio, which makes the upfront binding and test step useful for repeated jobs.
A retarget test acts as the practical quality gate before an uploaded character becomes a reusable mocap target.
Custom avatars are animation-character targets; Unitree G1 remains a separate robot-motion target.
A draft avatar can contain source assets and mapping work, while a published avatar is the version intended for repeated Studio job selection.
Users searching for custom avatar retargeting usually need upload, A-pose, binding, test, publish, and reuse details, not only a generic video mocap pitch.
Start by creating a character profile and uploading the source FBX asset.
Edit the A-pose when needed, map the skeleton, and run a retarget test before publishing.
Once the retarget result is approved, publish the avatar so it can be selected for future mocap jobs.
Treat uploaded or partially bound characters as draft assets until the retarget test proves the target is ready for reuse.
Yes. A custom avatar can be uploaded, bound, tested, published, and then reused as an output target.
The retarget test helps confirm that the skeleton mapping and motion result are usable before the avatar becomes a reusable target.
Yes. Published custom avatars can be selected as output targets in Studio.
No. Upload is only the first step. The avatar still needs A-pose review, skeleton binding, and a retarget test before it should be published for reuse.
A draft avatar is still being prepared or tested. A published avatar has passed the workflow and can be selected again as a Studio output target.
Continue through this topic cluster to compare output formats, API options, and workflow boundaries.