AIMoCap
AIMoCap

CUSTOM AVATAR

Character binding workflow for mocap

Understand why skeleton binding and retarget tests matter before a custom avatar becomes a production target.

For users searching for a character binding workflow before mocap retargeting.

Short answer

AIMoCap supports character binding workflow workflows through upload, A-pose preparation, skeleton binding, retarget test, publish, and reuse.

When to use AIMoCap

Use AIMoCap when character binding and testing should become a reusable Studio target for future video mocap jobs.

When not to use AIMoCap

Do not skip binding and retarget testing; a character should be published only after the mapping is verified.

Custom character workflows need more than a one-time upload. The important part is turning an asset into a reusable, tested target.

AIMoCap separates avatar preparation from mocap processing so teams can reuse published characters across jobs.

Retargeting boundaries

  • Published avatars are reusable Studio targets.
  • Retarget tests help confirm skeleton mapping before production use.
  • Custom avatar output is separate from Unitree G1 robot output.
  • Source asset quality and skeleton structure affect retargeting results.

Avatar preparation workflow

01

Upload the character

Create a character profile and upload the source FBX asset.

02

Prepare and bind

Adjust A-pose when needed, map the skeleton, and run a retarget test.

03

Publish for reuse

Publish the avatar after review so it appears as a reusable mocap target.

Common questions

Does AIMoCap support character binding workflow?

Yes. AIMoCap includes a custom avatar workflow for upload, bind, test, publish, and reuse.

Why publish an avatar?

Publishing turns a tested avatar into a reusable output target for future Studio jobs.

Can API jobs use custom avatars?

Custom avatar usage should be planned around published targets and account-specific workflow support.