FBX
Choose FBX when the next step is animation review, DCC cleanup, or game-engine import.
OUTPUT GUIDE
Compare FBX, BVH, preview video, robot JSON, and simulation-oriented motion outputs in video mocap workflows.
For users who know they need motion output, but are unsure which format fits animation, robotics, or review.
Video mocap outputs are not interchangeable: FBX suits animation pipelines, preview video supports review, and robot motion data targets robotics workflows.
Use AIMoCap when you need target-aware output choices from the same uploaded video job model.
Do not assume one exported file can serve animation cleanup, robot control, and simulation without downstream adaptation.
Output format is one of the first decisions in a video mocap workflow. A file that is convenient for an animator may not be the right artifact for a robot or simulation pipeline.
AIMoCap separates animation output, robot motion output, previews, and custom avatar targets so the job intent stays clear.
This guide is meant to reduce format confusion before a team spends time processing footage: first identify the next tool or robot workflow, then choose the motion artifact that matches it.
Use these facts to decide whether this workflow matches your output, integration, and cleanup needs.
Choose FBX when the next step is animation review, DCC cleanup, or game-engine import.
Choose BVH only when the downstream toolchain explicitly expects skeleton-motion data in that format or can convert reliably.
Choose robot-specific output when the result must feed robotics review, simulation, or robot-target integration rather than character animation.
Use preview video to review whether the motion is worth keeping, but do not treat it as the editable motion data artifact.
Choose a published custom avatar target when the question is retargeting quality on a specific character rather than a generic export format.
Use FBX-oriented output when the next step is DCC, game engine, or animation cleanup.
Use a robot target such as Unitree G1 when the goal is robot-oriented motion data.
Use preview video and browser result pages before downloading production artifacts.
Use a published custom avatar target when the visual question is whether the motion works on a specific character.
No. Both can appear in animation pipelines, but they store and move through tools differently. AIMoCap publicly focuses on downloadable FBX for Default animation output.
Robotics teams should evaluate robot-specific targets such as Unitree G1 output rather than assuming an animation file is robot-ready.
Preview video gives teams a fast way to inspect the result before downloading and cleaning motion artifacts.
Usually no. Animation cleanup, browser review, custom avatar retargeting, and robot-motion validation have different artifact requirements.
Start from the receiving workflow: FBX for animation cleanup, preview video for quick review, Unitree G1 for robot-oriented output, or a published custom avatar for character-specific review.
Continue through this topic cluster to compare output formats, API options, and workflow boundaries.