Repeatability
A published character target lets teams run multiple clips against the same prepared asset instead of manually rebuilding the target each time.
CUSTOM AVATAR
Use AIMoCap Studio to prepare a custom character target, then reuse it in future video mocap jobs.
For character teams that need video mocap results on their own model.
Custom character mocap turns a source video into motion reviewed on a prepared character, but the character must first pass upload, binding, test, and publish steps.
Use AIMoCap when your team wants to reuse the same character across multiple Studio jobs and needs a clear setup workflow before motion is applied.
Do not use a custom character target when the model is still a rough draft, the skeleton mapping is unknown, or the goal is only a generic Default output file.
Custom character mocap searches are usually about identity: the motion needs to land on a particular character, not just on a generic skeleton.
AIMoCap treats the character as a target that must be prepared before processing. That means upload, A-pose adjustment if needed, skeleton binding, retarget testing, and publish.
Once the target is published, Studio users can focus future jobs on source-video quality, trim, target selection, and result review instead of repeating character setup.
Use these facts to decide whether this workflow matches your output, integration, and cleanup needs.
A published character target lets teams run multiple clips against the same prepared asset instead of manually rebuilding the target each time.
Seeing motion on the intended character helps teams catch proportion, pose, and limb issues earlier than a generic preview alone.
Character setup remains separate from mocap submission, which keeps failures easier to diagnose and reduces accidental production use of drafts.
Start in character management and prepare the model as a target rather than treating each video job as a one-off upload.
Run a retarget test to check whether the skeleton mapping behaves correctly on limbs, torso, root, and timing.
Publish the character when the test result is acceptable so the target can be selected in future video mocap jobs.
Use short, readable source clips and choose the published character target when the job should preview motion on that model.
It is a workflow where a prepared character target is used for video mocap jobs so the resulting motion can be reviewed on that specific model.
Yes. Publishing should happen after upload, pose review, binding, and retarget testing so the character becomes a reusable target.
No. Character setup and source-video quality both matter. Occlusion, poor lighting, or unclear motion can still reduce result quality.
No. Custom characters are animation targets. Unitree G1 and robot-oriented outputs are separate target workflows.
Use Default output when you mainly need a generic animation-oriented result or downloadable FBX motion rather than review on a specific character.
Continue through this topic cluster to compare output formats, API options, and workflow boundaries.
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