Rig variability
FBX avatars can differ in bone names, hierarchy, rest pose, scale, and mesh organization, so a preparation step is safer than blind retargeting.
CUSTOM AVATAR
Upload, bind, test, and publish FBX avatars so AIMoCap video mocap jobs can reuse them as targets.
For teams searching for mocap on their own FBX avatar.
FBX avatar mocap is a two-stage workflow: prepare the FBX character as a reliable AIMoCap target, then run video mocap jobs against that published target.
Use AIMoCap when you already have an FBX character and need a browser workflow for upload, A-pose review, skeleton binding, retarget testing, publish, and repeated mocap jobs.
Do not treat an arbitrary FBX file as automatically mocap-ready. Rig structure, rest pose, skeleton mapping, and test results still need review before production reuse.
Users searching for FBX avatar mocap usually need more than a video-to-FBX export. They want source motion to appear on a specific character that their team already owns.
AIMoCap handles that as a reusable target workflow: upload the FBX avatar, check the pose, bind the skeleton, run a retarget test, and publish only after the result is usable.
This separation matters because the avatar asset and the source video fail in different ways. A clean video cannot fix a poorly prepared rig, and a good rig still needs readable motion input.
Use these facts to decide whether this workflow matches your output, integration, and cleanup needs.
FBX avatars can differ in bone names, hierarchy, rest pose, scale, and mesh organization, so a preparation step is safer than blind retargeting.
The setup cost pays off when the same published character is used across many mocap jobs instead of being fixed from scratch each time.
AIMoCap separates character setup from video processing, which makes it easier to diagnose whether a problem comes from the avatar or from the source clip.
Create the character profile, upload the FBX asset, and confirm that the uploaded model is the character you intend to reuse.
Use A-pose preparation and binding review to align the avatar with AIMoCap's retargeting expectations before any mocap job depends on it.
Test the character with sample motion so arm, leg, spine, and root behavior can be inspected before the avatar is published.
After approval, publish the avatar so future Studio mocap jobs can select the same target without repeating setup.
Not automatically. The avatar should be uploaded, pose-checked, skeleton-bound, retarget-tested, and published before it becomes a reliable reusable target.
No. Video to FBX focuses on downloadable animation output. FBX avatar mocap focuses on driving a specific prepared character target.
The test helps catch skeleton mapping, pose offset, and motion quality issues before the avatar is reused in future mocap jobs.
Yes. Publishing is the handoff that makes the tested avatar selectable for repeated Studio mocap jobs.
No. It creates a target-aware mocap result, but production teams should still inspect and clean up animation in their downstream tools.
Continue through this topic cluster to compare output formats, API options, and workflow boundaries.
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