FBX is the integration artifact
This page is for workflows that need downloadable animation motion, not robotics command data or live camera capture.
FBX ANIMATION API
Use AIMoCap API jobs to request Default output and download animation-ready FBX motion after processing.
For developers searching for an FBX animation API from source video.
An FBX animation API should help animation tools request mocap processing, monitor async job state, and download animation-ready FBX output after processing.
Use AIMoCap when your product needs repeatable FBX motion generation from uploaded video for review, cleanup, prototyping, or downstream DCC/game-engine workflows.
Do not position this as a full animation cleanup replacement. Generated FBX motion still needs review, retargeting checks, and downstream polish for production characters.
The phrase FBX animation API usually means a developer wants programmatic animation output, not a one-off browser export.
AIMoCap exposes this through async mocap jobs: create the job, upload the video, complete the upload, poll status, then download FBX output for the requested animation-oriented target.
This page focuses on FBX animation integration details: export FPS, result readiness, preview review, usage accounting, and where cleanup or character-specific retargeting remains outside the API response itself.
Use these facts to decide whether this workflow matches your output, integration, and cleanup needs.
This page is for workflows that need downloadable animation motion, not robotics command data or live camera capture.
A preview artifact lets applications or operators inspect the solved motion before a pipeline commits to FBX import and cleanup.
Automated FBX animation jobs should be measured with API v-credit so product usage does not blend with web Studio credit activity.
Create an API job for the animation output your integration needs. For FBX animation workflows, use the Default target and set export FPS to match the downstream animation pipeline.
After the job completes, use the preview output to inspect the motion before importing FBX into DCC tools, game engines, or internal review systems.
API jobs consume API v-credit, which keeps automated animation processing separate from web Studio credit usage and manual mocap experiments.
Yes. Request the animation-oriented Default target in an async API job, upload the video, poll for completion, and download the FBX result when available.
The workflow is related, but this page focuses on animation pipeline usage: export FPS, preview review, FBX import, cleanup boundaries, and API usage accounting.
AIMoCap documents FBX export FPS values of 24, 30, 60, and 120 for API job requests.
No. The API generates motion output, but production characters may still need review, cleanup, and retargeting checks in downstream tools.
A job can request supported targets, but robot artifacts such as Unitree G1 output should be handled separately from animation-oriented FBX output.
Continue through this topic cluster to compare output formats, API options, and workflow boundaries.
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